Project Setup
This guide walks through the process of setting up an editor environment for kemorig.
kemorig does not have it’s own editor. Instead, you use a regular Unreal project (along with files and plugins from kemorig) to build .pak files containing your content.
Installing Unreal Engine will require 30 to 40 GB of drive space.
The first time you run the editor, it will take a long time compiling shaders. Set aside some time to leave your PC idle for the first-run.
Download Unreal Engine 5.4
In this step, you will download Epic’s official release of Unreal Engine 5.4.
First, you need to install the Epic Games Launcher on your PC, and create (or log-in to) an Epic Games account. You can download it and follow the instructions here: link.
Next, once the Epic Games Launcher is installed and you are logged in, navigate to Unreal Engine > Library and click the plus button next to Engine Versions to add a new Engine install.
On the box that appears, select version 5.4.4 (Or whatever the latest 5.4.x version is)
Then click Install.
The download and install will take some time.
The current version of kemorig is built on 5.4.3, but any minor version of 5.4 should work.
Launch Unreal Engine 5.4
We need to launch the engine once to install prerequisites, and click through some Windows security popups.
Click the Launch button for the newly installed Unreal Engine version, and click through any popups until you see the Unreal Project Browser. Then you can close the window.
You no longer need to use the Epic Games Launcher, or launch the engine in this way going forward.
Launch kemorig_editor Project
Open the folder from your kemorig download. The kemorig_editor sub-folder is a directory containing the unreal project we will author custom content in.
You can move this folder to anywhere you like on your PC.
Place the kemorig_editor folder where you want on your PC, then open the folder and find kemorig_editor.uproject.
This is our unreal project file, and what we will open whenever we want to run the editor and work on custom content!
Double-click the project file to open the editor. The first time you do this, it will take a long time compiling shaders.
Once this process completes, you should see the editor.
Next Steps
Now that you can open the kemorig_editor project, move on to the next guide:
Custom Package Setup
Setting up kemorig_editor for exporting a user content package