Testing Avatars
How to test an avatars in kemorig_editor while developing it.
Open the Kemorig_EditorWorld Map
The editor should load the Kemorig_EditorWorld map by default upon launching.
You can also find it in Kemorig Core Content / Levels /.
Drag Your Avatar into the Map
Drag your avatar blueprint from the content browser into the map.
Then with it selected in the map, find the Details panel. Make sure the Transform is set to Location (0,0,0).
Play in Editor
Now we can use Play in Editor (PIE) and test the avatar.
You’ll find the play button at the top of the editor interface.
NOTE: You can also press the three dots to the right of the play button to choose different PIE modes. New Editor Window is especially useful.
In PIE, we can test tracking and avatar interactions.
Don’t Confuse the Map Instance with your Blueprint
An important thing to note is that you should not modify the avatar instance you place in the map. When you have the instance in the map selected, the Details panel will override class defaults for that instance only!
When you iterate on your avatar, make sure you’re modifying the blueprint itself.