How to test Avatars and Levels in the Editor Project while developing.

Open the Level of your Choice

The editor should load the Kemorig_EditorWorld level by default, which is useful for testing Avatars. (This level can be found in Kemorig Core Content/Levels/ ).

Or, you can load a Level of your choice.

Drag Your Avatar into the Level

Drag your avatar blueprint from the content browser into the level.

Then with it selected in the level, find the Details panel. Make sure the Transform is set to Location (0,0,0).

Play in Editor

Now we can use Play in Editor (PIE) and test the avatar.

You’ll find the play button at the top of the editor interface.

By clicking the three dots to the right of the play button, you can choose different PIE modes. New Editor Window is especially useful.

In PIE, we can test tracking and avatar interactions.

Simulate

Another useful Play mode (by clicking the 3 dots to the right of the Play button) is Simulate.

Simulate will run the level, but still allow you to control an editor camera and select actors. It can be useful when debugging issues or testing.

Don’t Confuse the Avatar’s Level Instance with your Blueprint

An important thing to note is that you should not modify the avatar instance you place in the level. When you have the instance in the level selected, the Details panel will override class defaults for that instance only!

When you iterate on your avatar, make sure you’re modifying the blueprint itself.