Importing Models (FBX)
Tips on importing models into Unreal.
Models must be in FBX format to be imported.
Importing an FBX
To import, drag the .fbx file into the content browser in the desired folder.
It will open an FBX Import Options window. Look over the import options, then click Import.
Textures
Most likely, you will also need to import any textures the model uses separately.
Unreal can import a wide range of image formats. PNG is recommended.
Once your textures are imported, you can hook them up inside the Materials the model uses.
Importing Morph Targets
To import your model with morph targets, make sure Import Morph Targets is enabled.
Verify Morph Targets After Import
To double-check that your morph targets imported correctly, open the Skeletal Mesh asset and find the Morph Target panel.
You can preview each morph target by dragging the sliders.
Importing Custom Normals
To make sure you import the model’s normals (as opposed to Unreal generating new ones on import), make sure Normal Import Method is set to “Import Normals and Tangents”.